NET 4 instead, or an older version of irrKlang if you still need. NET 4 now also has a strong name (it is now a signed assembly) There is now a new function stopAllSoundsOfSoundSource() to stop all sounds of a specific sound source Multiple rolloff models: irrKlang supports linear as well as logarithmic rolloff. Additional 3D features are:įast 3D audio on low end hardware: Because some low end audio hardware is not able to play 3D sounds without significant performance loss or some don't support 3d audio buffers at all, irrKlang has a high performance 3d sound buffer emulator built-in, causing a sound experience nearly as it was a real 3d sound buffer. A conversion to mono sounds is not necessary here, irrKlang is able to do this on the fly. gun shots) as well as huge, streamed sounds (e.g. IrrKlang is able to play short buffered sounds (e.g. It was designed to be used in 3D games, so it is very efficient and does not use a lot of CPU time. IrrKlang has built-in support for 3D sound on all platforms and audio drivers. Give irrKlang a try to see just how useful it can be for your software development projects! All this can be accessed via an extremely simple API. IrrKlang has all the features known from low level audio libraries as well as lots of useful features like a sophisticated streaming engine, extendable audio reading, single and multithreading modes, 3d audio emulation for low end hardware, a plugin system, multiple rolloff models and more. NET languages (C#, VisualBasic.NET, etc). IrrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all.
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