![]() Origineel geplaatst door Le Toucan:Dredge: I play Harpoon Tank Dredge Most games look something like this if Im duo with my friend. As a tank damage I can usually ult 3-4 times with 1-2 levels of moral boost before the payload is even taken. Otherwise if its mostly one or the other pickup Moral Boost so you can ult even faster. If their team is high mix damage buy both resistances. *Edit* I usually buy Rejuvenation and Kill to Heal. ![]() Unless it's Ruckus or Terminus or Inara (her slow reduces harpoon throw speed which can get you killed) the tanks usually don't or cant out damage your healing. If that is the case just walk behind the tank and chuck harpoons at the healers (hitting them hopefully) until they are dead. Dredge IS a damage type champion but he can survive 1v2 against most tank/healer combos. Once your healer dies its much more dangerous. It forces teams to buy caut otherwise they can't kill you without spending way too many resources killing you instead of taking out the actual damages and flanks on your team. As long as you hit harpoons and target the healer/damages that are killing you it survives a very long time. This setup essentially allows me to tank. I use the shield card (gain shield when you drop below 50% HP. Requires level 2 dredge for the Hurl talent Works best with a duo healer but can work with a semi competent random too as long as they know to heal you and focus you like they would a frontline.
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